![]() These can be traded with certain NPCs for goodies. However, it’s still intriguing, because if you manage to get 50 prints to appear before the loading screen ends, you’re rewarded with a Demon Fang. Okami on the PlayStation 2 slaps a paw print across the monitor every time you press X on the controller – compared to some of the other games mentioned, it’s a little mundane. Although Namco took out a consumer-unfriendly patent in 1998 meaning no one but them could put games on their loading screens, life (and video games) found a way. ![]() However, some loading screens not only went the extra mile in being interactive but also rewarded you for playing around with them. With the door being brought into focus with nothing else surrounding it, that sense of isolation and loneliness is only amplified. When it wraps up, you’re in the next ‘zone.’ It adds to the survival horror’s dreary and isolated atmosphere, heightening the mood. These loading screens take the form of creepy creaking doors that swing open before the camera zooms into the abyss lingering beyond. The mansion in the first game isn’t a seamless world like the police station of Resident Evil 2’s remake: every room is its own space that’s linked by loading screens to other rooms. Resident Evil sports some of the most iconic loading screens of all time, despite their simplicity – unlike Skyrim, you can’t do anything with them, but they’re interactive in that they are an extension of what you do to initiate them. You’ve only got yourself to blame if they’re dull. It uses your own screenshots to create loading screens, an interactive approach that ties gameplay to the in-between, forming a unique synergy. It was so well-received that it returned in Fallout 4 but Bethesda changed things up a bit in the slightly more controversial 76. ![]() Take Bethesda’s modern approaches: Fallout 4 and Skyrim let you interact with in-game models of characters, enemies, props, or meticulously laid out scenes.īack when it took forever and a day on the Xbox 360 to load into Windhelm, you could sit there and spin Alduin around, inspecting every ashy-black scale and jagged tooth. ![]() Not all loading screens since these advancements have been so immersive, keeping you active as in the case of Assassin’s Creed where the lively picturesque city of Florence is seamlessly swapped out for a digital Matrix-like empty box. It paved the way for inventive interims that give you something to do beyond blankly staring at a flickering monitor or wandering off to grab a drink, like you would when an ad break came on TV. We’re getting into the action quicker than ever, which is great, but we’re also losing something that made gaming stand out from other mediums loading screens add personality and give us room to breathe – The Last of Us added loading screens deliberately to give players a moment of respite – and offer a break from the horrors of that world. We still have platforms like the Nintendo Switch and not everybody has managed to get next-gen hardware, so loading screens aren’t quite done and dusted, although they are on their way out. Still, play the game on a PS5, with new-fangled technology that includes an SSD that makes loading take just a split second, and Spidey’s subway ride is often just nanoseconds long. It was such a refreshing breather from the typical action-packed beat ‘em up but it was only made possible by the need to spruce up a loading screen. Honestly, it’s a loading screen: it drops Spidey onto a train, still awkwardly wearing his costume, while bystanders are visibly boggled as to whether he’s a cosplayer or the real deal.
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